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Is Gamification in E-learning a new concept for you? Never heard about this? No. Don’t worry. This blog post will explain you the meaning of this term and make you understand this concept. We will understand this term by breaking it into two. First, we will talk about Gamification and then about E-learning and then combine both the words together to see what is the result.
Gamification is the application of typical elements of game playing to other areas of activity. Elements such as point scoring, competition with others rules of play are used. Gamification uses game design elements and game principles in non-game activities such as online marketing, education etc. Gamification is used to encourage user engagement, organization productivity, flow, learning, ease of use, the usefulness of the system and gamification improves individual’s ability to comprehend digital content and understanding of certain areas of study.
Now when you are clear with the meaning of Gamification. We will move to another term E-learning. I guess this is not a new term for you guys. You all must have heard, used this term quite frequently in your conversation. If still, you are not clear with the idea of E-learning, it will be clear to you. The letter “E” stands for Electronic. Therefore E-learning means Electronic Learning. Using of electronic technology in the process of learning. Use of appropriate concurrent multimedia modalities to enhance learning. A learning system based on formal lines of teaching but work with the help of technology and electronic resources. This kind of learning can take place in and out the classroom and may be at the same time or different. It reaches to larger recipients and transfers their skill and knowledge.
Two essentials for E-learning is Computer and the internet. A good example of E-learning is smart classes, learning online. Now we will combine both the terms Gamification and E-learning. This will explain the use of Gamification In E-learning.
The use of elements such as shoot the bubble, merging of some elements while we are learning. For example, you are teaching a child addition using E-learning on a computer. The basic involves : 2+1 = 3. So this is taught by using gamification. There are two balloons and when a child click on one more balloon it becomes three.
Benefits of Gamification in E-Learning:
♦ Learning Experience: Gamification leads to a better learning experience. It is fun learning through this process and enhance level of learning
♦ User Experience: Such learning involves users and provide interactive session and better user experience
♦ Learning environment: Gamification in E-learning gives informal, effective learning environment. It makes you practice in the real practical world.
♦ Instant Feedback: It provides instant feedback and lets you know what you should do and what not.
♦ Behavioral change: Gamification leads to prompt a behavioral change in the learner.
♦ Retention: Better and longer retention of the information learned.
Gamification involves the user in an interactive manner and fun, informal learning experience helps in better retention of the information learned. The use of visuals and graphics make it highly appealing. Gamification in E-learning makes learning more competitive, easy, self-rewarding, socializing. The various ways in which student is awarded through the process of learning makes them happy and they feel like learning more. For example, if a child gets a correct answer there will be balloons flowing over the screen, or an emoticon of thumbs up or the sound of clapping will be heard.
Gamification in E-learning not only teaches in a conventional style but it entertains and engages them at the same time. More engagement means more learning, better understanding and retaining. It challenges their learning. It offers something new to them every time they sit to study. Gamification in E-learning is fast emerging as a technique of learning and education and challenging the traditional learning. It is a unique, interactive, easy and fun way of learning new things.
It makes learning a fun activity and not boring and dull. Parents, Teachers use Gamification in E-learning because of more user participation. People of different age group can learn through this process. If a lady has to learn more about online marketing through E-learning combined with Gamification will lead to better understanding on her part and it also makes learning an easy process.